A Rip-Off is a move that a robot performs at the end of a game when it wins, reminiscent of the finishing moves from popular fighting games such as Mortal Kombat and Killer Instinct. A robot has the Rip-Off done to themselves by another robot when it loses. Rip-Offs can take a robot's arms or limbs off (but not in the case of robots Zeus and Atom) and must be performed successfully for a nice Rip-Off. (So far, Tackle is the ONLY robot to not remove ANY parts on ANY robot. [World Robot Boxing])

Performing the Rip-Off

Real Steel iOS: Unlike most fighting games, in which the opponent must have their health fully depleted in order to initiate the button combination sequence, the opposing robot must have their health drained to roughly 10% of their full health. Should the player achieve in doing so, the action to perform a special move will instead change - it is still activated as if it were a normal special move, but the SP button will become a red RIP button - and should the player successfully activate the Rip-Off move, they will be treated to a small animation of their robot gracefully tearing their opponent apart. The player should be cautious to not accidentally defeat the opponent, or else they will miss a chance to perform their robot's Rip-Off move.

Real Steel: World Robot Boxing: In contrast to it's predecessor, the game's Rip-Off functions similarly to other fighting games' finishing sequences. Obviously, the player has to successfully drain their opponent of all of their health; after which the screen will change to a view of their opponent - smoking and barely standing - and small blue rings will appear on their body at random sections of their opponent's body. (The areas they appear actually change depending on the robot, as Atom will have them more closely cluttered due to his small size, and vice-versa to giant robots such as Blockbuster, in which they'll be more spread out against his body - especially his oversized fists.) Should the player successfully tap each ring in a quick four button sequence, with each ring turning green and changing to another position per successful tap, the player will be treated to a short animation in which they will view their robot pick apart the opponent's robot. However, should the rings time-out(by having a smaller inner ring grow into the larger ring) or tap incorrectly on the ring, it will instead turn red, cancelling the player's ability to perform the Rip-Off move, and watch their opponent simply fall back, removing the satisfaction of seeing the opposing robot have it's limbs be torn off.

Hint! In World Robot Boxing, to make it easier to tap the rings, try to dash away from the opponent the instant you defeat him - if possible to dash away. (For example, the player could already be at the edge of the ring, unable to dash away.) This will zoom the camera out further, making it easier to locate the rings and tap them. Recommended for large robots like Blockbuster and Abandon, as their large bodies allow rings to spread out further. (On a side note, it could also greatly reduce the risk of losing a perfect match, as after defeat, an opponent can still unfairly throw a quick punch before subsiding to the player's Rip-Off.)

Obviously, some robot's Rip-Offs differ between games, some don't. In some cases, they could be shortened, such as Bio War's Rip-Off in Real Steel iOS, simply being a shortened version of it's WRB Rip Off. An example in terms of the Rip-Offs being different is Aquabot, in which it's iOS Rip-Off is more original, while it's WRB counterpart is literally Atom's in game Uppercut animation, except the head is punched off in the penultimate punch, and stops there.

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